
The determinant for what Relic and Armor skins you’ll be getting are linked to the Left-Side Monster for your guild quests. Keep in mind the following is pertaining to G-Rank Guild Quests, the information may hold true for lower rank Guild Quests. Now onto the meat of what we want to get into. In order to increase Guild Quest Level, you must complete the quest. After registering Guild Quests, go to the Gathering Hall or Elder Hall (if someone else posts a Guild Quest, no matter the Hall you are in, if you have the permit required to take the quest, you can join it). The quest level is displayed under the Objective Conditions on the Quest Info menu but right of the Objective Conditions on the Touch Screen when looking through your Quest Pool.

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These biases are the Weapon Bias and the Armor Bias (to use as an example, if you’re hunting a Guild Quest Rajang, it might have a Greatsword/Longsword bias with Original Series A as the Armor Bias, I’ll go more into biases and their importance later on). Upon inspecting the quest info, you’ll see it comes with two biases. You can register these quests by selecting them in the Start Menu under Guild Quests and Manage List. These quests are saved to your Quest Pool, which holds up to 50 unregistered Guild Quests. These Guild Quests you obtain might have the monster you hunted as an objective or even an unexpected monster as an objective, maybe the monster you hunted and a monster you didn’t even find on the quest there, too. Each monster you slay or capture earns you resource points and a chance for a Guild Quest. Every “day” cycles out different monsters in the Everwood and after 5 (or less) “days” (a day being a hunt, failed or succeeded), you get a Rare Expedition, which has a rare monster for you to hunt. in these Expeditions, you hunt monsters in procedurally generated areas with randomized layouts, map wise.
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To begin, you can acquire Guild Quests by doing Expeditions, a sort of re-imagining of the Free Hunt system from Monster Hunter Tri and 3 Ultimate. If you’ve been playing Monster Hunter 4 Ultimate for the Nintendo 3DS for a while now, you’ve probably hit G-Rank and G-Special or you’re new to the game and want to get an edge above the competition. It’ll be a bit of a read, though, so prepare yourself. The first part is an overview/introduction for those inexperienced or willing to know more. Might pills, seeds, and demon horns do not stack with each other, but individually stack with everything else.I will separate this guide into parts. Kitchen skills and demondrugs do not stack with each other, but individually stack with everything else. TL DR: Armor skills, HH, powercharms, and powertalons all stack. Attack buff is permanent as long as you keep the talon in your inventory.*Buff stacks with powercharm! Made by combining a Powercharm with a Deviljho Talon. Attack buff is permanent as long as you keep the charm in your inventory.*Buff stacks with powertalon! +30 seconds with Maestro skill.Ĭan be bought from the store for a hefty price.

HH buffs last for 1.5 minutes (L) or 2 minutes (S). The use of any of these items will override any buffs from previous pills/seeds/horns used.

Seeds and the horn buff lasts 3 minutes per use.

Pills give a huge buff (equal to Attack Up XL, I think), but only last 30 seconds each.
